So yeah here’s another piece I wrote on choice in games. Inadvertently, I’m interested in this topic so go figure. In this piece in Polygon, I wrote about how Twine games differ from typically visual games in how they can and have presented choices. You can read the piece below, but I’m very proud with how it came out since it was such a strange idea.
Twine games show the best choice is often the one that doesn’t exist – Polygon