Game of Thrones may not be dead yet, but maybe we should let it go extinct. Why let it rise from the dead and bring others with it as it tramples across the landscape ruining everything in its wake?
The lives of the maladjusted have always been a prime well for comedy, which is why sitcoms have always told the stories of the dysfunctional. These days sitcoms are seen as antiquated, but millennial sitcoms straddle this line between old and new, creating 30-minute stories that are confined to its runtime and based on the plight of the late 20s, early 30s struggling adult.
“” Paradox Interactive, the publisher behind Crusader Kings II, Stellaris, and other games you’ve probably spent way too much time playing, announced at GDC Thursday that it’ll be releasing Vampire: The Masquerade – Bloodlines II, the sequel to the cult classic action game that debuted in 2004.”
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The movie had a lot to live up to and in some minds, it didn’t rise to those expectations. I’m wondering, however, if that matters. Does the question about whether Captain Marvel is inspirational even mean anything?
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D’Arcy Carden is having such a career moment that both she and her husband joke that something horrible is about to happen.
“TV showrunners and King’s literary agent reflect on why the moment is right to adapt the horror storyteller’s work.”
After nearly a decade, Slender Man and the online community that grew up around him are all but dead.
There could be many reasons why The Joel McHale Show with Joel McHale was canceled, but regardless, it feels like the final nail in the coffin for a TV format that couldn’t compete with the instantaneous nature of online video sharing. It’s all a part of a brand that was best left dead, despite how good or entertaining the effort may have been.
“Overwatch is rolling right into its third year after a sprawling anniversary event. It’s a reminder of all the skins and emotes that have slipped through your fingers, but also a lookback on all that the game has accomplished since its launch.”
Read more at USGamer
I sat down with Jens Matthies at this year’s Game Developers Conference to talk about how Wolfenstein manages its two seemingly contrasting characteristics and how he feels about the games being reduced to their most violent moments.
Costumes communicate a message and let the wearer transcend their identity, perfect for standing up for a cause.
“Each season of the show should feel like some kind of nightmare that you had after reading the original story and half-remembering it.”