Analysis

  • Why churn out one game a year when you can use third-party studios to create aggressive multimedia juggernauts? Read here

  • It’s still roughly the same game I played when I reviewed it in 2016. Read here.

  • Ever since Meta bought Oculus in 2014, it’s been slowly integrating it into its own big-picture goal of going beyond just being a mere social network and becoming a place where people just exist. And that seemingly means deemphasizing video games as a core goal of the tech. Read here.

  • While there is decent interest, handhelds are still mostly for enthusiasts, at least right now.

    Read here

A picture of Mark Zuckerberg inside his metaverse.
Destiny 2 on Google Stadia

Reporting

  • You might be able to get it back online, but that’s not always the case. Read here.

  • With hits like Palworld conquering Steam, this genre is having a moment. Read here.

  • “It’s easy to look back now and say, ‘I knew it’ that it was dead on arrival, and that people who invested deserve it. Most of the people who say that are lucky enough to afford alternative platforms. They don’t see that Google provided a solution to a problem that they probably didn’t know existed.”

    Read here

  • While organizers said they haven't heard from leadership yet outside of what's been communicated to the public, they're hopeful that their message will get through and that they can keep a dialogue open. Another organizer said that they're expecting to work with leadership over the upcoming weeks or months — however long it takes.

    Read here

Reviews

  • Razer made a meticulously designed mobile gaming device, but why not just use a smartphone instead?

    Read here

  • Immortality is unlike any other game. It's wildly ambitious, gorgeously shot, well acted, and incredibly unique. You might think you understand the straightforward gameplay, which requires you to match clips together to uncover the story of actress Marissa Marcel, but you have no idea what you're getting into and what you'll be at the end.

    Read here

  • So, “Twin Peaks: The Return” aired its finale Sunday night and it wasn’t really a finale in the traditional sense. But there was never going to be one.

    Read here

  • Carrie Fisher had 40 years to accept being Princess Leia, something that’s more complicated than it sounds. Even in the books final pages, she ponders what that means.

    Read here

Agent Cooper and Diane in Twin Peaks: The Return's finale
The logo for the Total Massacre podcast. It features characters from Alien, Hard Boiled, and more.

Podcasting

  • I’m a regular cohost of the Total Massacre podcast, which discusses sci-fi and action movies from a critical standpoint. It’s the best place to get smart discussions about dumb movies. I also run the social media accounts for the podcast.

    Listen here

  • Jiggle Physics was a podcast that ran from 2019 to 2022. I hosted the podcast, along with Jennifer Lock and Rebecca Spear, which gained a passionate following due to our humor and commentary on video games and technology.

    More info here

  • I was a guest on Game Mess Mornings, a daily Giant Bomb podcast that discusses the latest news in the video game industry.

    Watch here

Interviews

  • Indie publisher Hooded Horse specializes in certain genres and takes a strong tact in marketing to niche players.

    Read here

  • As AI tools have quickly become a controversial topic in the game industry, modl.ai aims to make AI tools that support developers, not supplant them.

    Read here

  • In this interview with Jens Matthies, creative director at MachineGames and Wolfenstein, we discuss how Wolfenstein manages its two seemingly contrasting characteristics and how he feels about the games being reduced to their most violent moments.

    Read here